خرید بک لینک

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HLSL:

So tex2d needs a u and a v, of course. And tex2dLOD and tex2dbias need an additional argument, and putting it into tex coordinates seems reasonable.

But why float4 instead of float3? Why w instead of z? Is there some use for two-dimensional z coordinates?

asked 1 min ago

برچسب: نویسنده: استخدام کار تاريخ: يکشنبه 10 مرداد 1395 ساعت: 12:59

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