I started using SFML recently and I was doing well until I got to textures. Every time I use .loadFromFile it make the execution break with the exception:
Exception thrown at 0x6E18DC07 (vcruntime140.dll) in SFML Vertex
Arrrays.exe: 0xC0000005: Access violation reading location 0x00EA3000.
I have looked at other threads and most of them say that there is a problem that your mixing debug and release, but I'm not otherwise I wouldn't be asking the question. Any solutions? (I'm using SFML 2.3 with Visual Studio 2015)
