Using SpriteKit in Xcode projects, I am able to use the update function to update everything I need to in between frames.
e.g.
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
How can I do the same thing in Xcode Playground?
I do not think that this is a duplication of NSTimer.scheduledTimerWithTimeInterval in Swift Playground
